§02 projects / archive
projects
Personal engine, graphics, and simulation work. Mostly C++ with SFML, SDL2, and OpenGL. Each one started as a thing I wanted to understand from the inside out.
all projects
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§01
» githubMegaMario
C++ SFMLBuilt a Mario-style platformer in a personal game engine with ECS, factory-based entity creation, collision handling, scene management, and animation control.
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§02
» githubOpenGL Graphics Engine
C++ OpenGLBuilt a basic 3D graphics engine using OpenGL, focused on rendering pipeline fundamentals and low-level graphics programming.
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spring force collision resolver SAT collisions gravity §03
» github2D Physics Engine
C++ SDL2Implemented a custom 2D physics engine with core simulation and collision behavior for game-oriented use cases.
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§04
» githubGeometry Dash Clone
C++ SFMLBuilt a Geometry Dash-style game using SFML and a custom 2D vector and ECS-driven architecture.
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§05
» githubSnake
C++ SFMLSimple Snake game built with SFML and C++.
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§06
» githubBlock Breaker
C++ SFMLSimple block-breaker game built with SFML and C++.
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§07
» videoUnreal Engine Game
C++ Unreal Engine 5.1Small sword-fighting game built in Unreal Engine 5.1.
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§08
» githubJava Snake Game
JavaSimple Snake game implemented in Java.
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§09
» itch.ioTwisted Runner
C# UnityEndless runner built in Unity, published on itch.io.
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§10
» itch.ioTwo Third Dimension
C# UnityPlatformer built in Unity.
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§11
» itch.ioPanzer
C# Unity3D arcade game built in Unity.
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§12
» video3D Radar System
C# UnityPrototype of a simple 3D radar system built in Unity.
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§13
» videoHorror Prototype
C# UnityPrototype of a work-in-progress 3D horror game.
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§14
» videoVR Pit Simulation
C# Unity VRVirtual-pit VR simulation built for the IIT Delhi AR/VR internship.